#ifndef _D3D_RENDERER_H_
#define _D3D_RENDERER_H_

#include<d3d9.h>

class D3DRender
{
public:
	D3DRender();
	~D3DRender();

	bool initializeD3d(HWND hWnd, bool fullScreen = false);
	void render();

private:
	void release();

private:
	LPDIRECT3D9 m_pD3D;
	LPDIRECT3DDEVICE9 m_pD3DDevice;
};

#endif